Is it time to play somewhere else (tenuki)?.Loosely translated, the terms mean initiative and response, and once you understand how these concepts permeate and inform every aspect the game, you’ll be able to confidently answer questions like In this section, I am going to drill down to the nitty gritty of one element of the game, and I could think of nothing more fundamental than the paired concepts of sente and gote. The other player is said to have gote (go-tay) because they have little choice but to respond passively to the player with sente. The player with the initiative is said to have sente, and the other. Double Gote last edited by Dieter on Ap13:15. The terms sente and gote are important terms in Go, they relate to who has the initiative. In most games, the player who keeps sente most of the time will win. See also gote, sente, reverse sente, double sente. A move that leaves the player an overwhelming follow-up move, and thus forces the opponent to respond, is said to have 'sente,' or 'initiative' the opponent has 'gote'. 15 The 2nd semifinal game was between Hisashi Namekata 8d ( sente) and Takanori Hashimoto 8d ( gote ). Moriuchi won the game in 166 moves to win block B. SL is a large WikiWikiWeb about the game of Go (Baduk, Weiqi). The 1st semifinal game between Kichi Fukaura 9d ( sente) and Toshiyuki Moriuchi 9d ( gote) was broadcast on March 1, 2015. A player is said to have sente when they are controlling the direction of the game through the force of their moves. Senseis Library, page: Double Gote, keywords: EndGame, Go term. If the Go board is the map displaying the broad story of the whole campaign, sente and gote are the urgent dispatches from the front, informing the strategic Emperor about the most important decisions to make next. the name Sente is a Japanese term from the ancient game of Go. If the beginning player cannot hear the information that sente and gote are shouting from the board, they will play the right moves at the wrong times, and find themselves in trouble very quickly.Īs with everything else in Go, sente and gote are situational - meaning they are dependent upon the risk implicit in the shape of the stones in the present, as well as the best and worst possibilities that each player can imagine in the future. For instance - a move that might be viewed as sente in a game between two beginning players may be interpreted as a gote move in a game between a beginning player and an advanced one - because the advanced player might ignore what they perceive as a minor threat and play a riskier attack somewhere else that can make more profit. So, with that in mind, I propose the following working definitions for those terms: Likewise, an enclosure that a beginning player might assume is safe, might look completely invade-able to a more advanced player - so the beginning player omits a gote move to secure that territory, and the advanced player jumps in and kills the group.
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